This time podcast is about a subject that is often neglected in product development: well marshes. While the product manager is working intensely to make his software more efficient, more users -dysfunction and functional, a central question is often ignored: digital products affect their users’ longer well?
Products can affect well in long periods – positive or negative
Tim-Can Vering, Business Psychologist and Researcher who are on the subject of welfare in terms of technology, is a guest in Dominic Winter. This explains how products can be useful not only on short notice, but also in the long period of subjective well. He explains the concept of subjective, which, in addition to normal life satisfaction, includes domain-specific satisfaction. Especially the latter is exciting for product managers, as many people do not voluntarily use software, but as part of their everyday work. The effect on their satisfaction is therefore beyond the workplace.
A major concept in psychology that is relevant to product design is the self -directorship theory. It names three basic psychological requirements: autonomy, capacity life and social integration. These factors affect how people with an activity or digital products are inspired and satisfied. An example from the conversation shows how a sports watch can either give the user a sense of achievement due to his response or express the feeling of insufficiency. A rash design can thus negatively affect negatively negatively negatively.
An integral part of product development well as well
Long nature is an exciting subject in product development. Success is often measured in short -term KPI. But what happens if users use a product for months or years? What is this effect you have well? Computer Game AnNO 1800 provides a positive example, which suggests a brake after a certain season to avoid excessive play and protect users well. This suggests that the conscious product design goes far beyond the miniature -interception.
Therefore well the swamp should be seen as an integral part of product development. In the end, not only users benefit from better thought -thought products, but are also companies whose software is considered positive over the long term.
The current version of the podcast is also available in the product worker’s blog: “A design aspect for digital products as well as binerge,
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