Employees at English development studio Cloud Imperium Games will be hard at work every day in the coming weeks. Insider Gaming magazine reports this. The developer of “Star Citizen” will want to make sure it can show fans good progress at the CitizenCon in-house exhibition on October 19th and 20th.
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Insider Gaming Its report is based on an internal email that was sent to employees over the past few days. So developers will have to work overtime on the weekends of October 5 and 6 and October 12 and 13. The rules have also been tightened during the week: On the two Fridays leading up to CitizenCon, when working from home would normally be allowed, employees will have to come to the office.
mismanagement and layoffs
According to the internal email, employees are provided breakfast and lunch on weekend weekdays and can take leave at a later date. Additionally, employees working on weekends should be given leave on October 21, according to another email.

According to Insider Gaming, the mandatory weekend work is the latest example in a series of additional tasks imposed on the British studio’s developers due to mismanagement. Some staff are said to have already left the studio behind “Star Citizen”. Cloud Imperium Games declined to comment on Insider Gaming’s report.
Cloud Imperium Games under pressure
The gaming industry is notorious for its “crunch culture” with lots of overtime and weekend work. Additional work often occurs, especially in the weeks and months before a game’s release. The example of “Star Citizen” shows that product releases alone may not mean time constraints – trade fairs and gameplay demonstrations can also mean additional stress for developers.
Cloud Imperium Games (CIG) is under particular pressure to have something presentable for CitizenCon: “Star Citizen” is basically playable, but is far from being a finished product. Year after year, fans look forward to the studio’s in-house exhibitions with a mixture of anticipation and skepticism – always hoping for the big breakthrough that will turn the studio’s ambitious ideas into reality.
Keeping players on the ball is important for CIG. Only then will they spend money on early game access and spaceships that finance the vast development of space simulations. To date, “Star Citizen” has grossed over $700 million. In addition to the sci-fi MMO “Star Citizen,” a single-player offshoot called “Squadron 42” is being developed, which is scheduled to appear in the coming years.
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