Sports Conservation through AI: Nature Study by Microsoft Beats Weaves

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Sports Conservation through AI: Nature Study by Microsoft Beats Weaves


Porting the old game into a new system is work and spends money. So why should AI not just learn sports and produce from scratches on any system? The Xbox boss Phil Spencer introduced himself to the future of conservation of the old video game. Now in published Microsoft Studies, the Spencer starts this future forecast, actually something completely different.

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Microsoft’s research team in Cambridge is only one Paper published in famous nature magazineIn which it describes a new AI model called museum. Muse Microsoft Studio Ninja can “predict or” predict “based on” bleeding edge “” bleeding edge “” bleeding edge “” boleeding edge “study” bleeding age “.

It reminds of Google’s research work. In this, Google states that a playing version of “doom” is fully generated by AI. Microsoft’s music should also show how the theoretical players will behave if developers screw on game design.



300 x 180 pixels museum -gented game content.

Scollingolino further development: Now scolded on cell phone and smart speakersScollingolino further development: Now scolded on cell phone and smart speakers

(Image: Microsoft)

The main element of the research work of Microsoft The AI-rented image classes are likely to insert objects and see how the model treats it. In nature studies, researchers describe that a battery cell or jump pad can be installed in the AI-actual section of the game. The developers can then see how this affects the gameplay section generated.

In short, Muse is a device that can help developers find ideas. New ideas can be tried at least under -tolicate through AI without writing objects in the code. In theory, muse can also be helpful in writing music or filming videos, Microsoft researchers write.

The study does not propose areas of application for final users. Nevertheless, Microsoft is trying to make the museum delicious for its customers. In the future, as part of Copilot Labs, one must be able to play “interactive adventure” generated by the museum. Players can play small AI-rendered play section in real time with a controller and can transfer different objects to the sports environment at the same time. So you do exactly what the developers will do with the music – just for entertainment.

With an actual video game, AI-based sections have not much to have much: they run with just 10 FPS with a resolution of 300 x 180 pixels. For Irritation in community Xbox boss makes a statement by Phil Spencer, who holds the museum in a video in the context of game preservation: “You can imagine a world in which a model learns the game using the gameplay data and video and for every platform Draws “, says Spencer. , This can be practical for old titles that are no longer running on modern systems.

This is not just another purpose that does not provide real research tasks from Microsoft – but also a little love compared to old games, find some gamers. Furthermore, it is only science fiction: the last models for the AI-based copy of video games are far from being playable. This also applies to the collection of Microsoft, but on Google’s gamengen or also Minecraft’s Oasis replication, which you can try through the link yourselfAll these models spit some pixels in a useless frame rate. You have major problems in constant sports world building in a long time.

So these AI models should still need some time unless you can copy the video game so that the original is not seen. Who knows: maybe it will work if “Elder Scroll 6” is an old game.


(Dahe)

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