“Dwarf Fort” reaches milestone: Sold on steam more than one million times

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“Dwarf Fort” reaches milestone: Sold on steam more than one million times


The “Dwarf Fort” was sold over a million times on steam. Publisher kitfox game in one Post on the blue Announcement. For milestones, a cult construction game was required around three and a half years: “Dwarf Fort” was released only on steam at the end of 2023.

The “Dwarf Fort” has been very long: The construction game has been under development since 2002 and was always available for free before its steam release. American developer Duo Tarn and Zach Adams hired other employees for publication on the valve game platform, hired a publisher with kitfox and recalled the game that was previously based on ASCII signals.

To cover increased costs after many years and to earn profit with heart project, Adams Brothers fixed the price of 29 euros. The “Dwarf Fort” almost filled the price: although the game was often available in discounts, the maximum assets were only 20 percent – it matches the price of about 23 euros. So you can roll the kitfox roughly with steam sales from the “dwarf fort”, which should generate at least 25 million euro-in cuts, for example for the steam operator valve, which retains 30 percent of the sales.

Nearly two months after the release of the “Dwarf Fort” on Steam, the developers first commented on their financial position in a forum post. At that time, he announced that he had already taken $ 7 million with steam release. But you have to cut about half of it for taxes and take into account business expenses like salary.

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The fact that a commercial was released of the “Dwarf Fort” was also due to the development of developer Duo’s developer: Zach Adams had to go to the hospital due to skin cancer, stating that the pair was the pair British mentorAt that time, the cost of $ 10,000 was largely borne by his wife’s insurance. But experience showed the brothers how important financial security is. Already taken in early 2023 $ 7 million “was enough that we solved the main problems with health/retirement, which prepares independent concerns,” Developer Taran Adams wrote in the “Dwarf Fortress” forum.

This is a rare insight into the financial position of Indie developers-the “Dwarf Fort” team is much better than the vast majority of independent teams due to the success of its construction game. Even before the steam release, Adams Brothers mainly took about $ 15,000 per month from donations.

“Dwarf Fortress” is a mixture of dungeon crawler, strategy, basic building and economic simulation, which has been subject to development since 2002. In two decades, the “Dwarf Fort” has created a community that appreciates the challenging level of difficulty and the fickle depth.


(Dahe)

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