New GPU technology creates dynamic 3D worlds

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New GPU technology creates dynamic 3D worlds


According to the developers, the new GPU technology fundamentally changes the possibilities of creating 3D graphics. This allows complex scenes to be created in milliseconds through real-time procedural generation. A research team from the Visual Computing course at the University of Coburg is behind the development in collaboration with graphics card manufacturer AMD. The team is confident that the system, known as the GPU Work-Graph, will set new standards for gaming and design as well as virtual worlds like the Metaverse.

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Even though the development of GPU task graphs is not yet complete, the results are already impressive. As the Science Information Service reports, For the first time, new graphics card technology has succeeded in populating a detailed 3D scene in all its detail within milliseconds.

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The market representation shown is one of many examples and goes beyond botanical production that can be seen: The team created the scene with several different 3D models in just a few milliseconds, as Coburg visual computing doctoral student Bastian Kuth Helped in creating the market path, stalls, garlands and other props.

“We were inspired by the Coburg Christmas market for parts of our model,” explains the scientist. This work was created in a team led by Professor Dr. Quirin Meyer, head of the graduate program in Visual Computing and head of the Laboratory for Computer Graphics, with doctoral students Bastian Kuth and Carsten Faber from the University of Coburg. AMD participates with Drs. Matthäus Chajdas, Max Oberberger and Dominik Baumeister on the research topic.

New algorithms have now been used to generate immersive 3D worlds with unprecedented amounts of dynamic detail such as ivy, mushrooms and overgrown grass growing. The researchers distributed the vegetation into the existing 3D model. The research team is confident that this system can be used to design 3D worlds faster and more interactively. Master student Carsten Faber from Coburg made a significant contribution to the development of grass, which semiconductor manufacturer AMD already reported on in its internal research blog. Professor Dr. Quirin Meyer is pleased: “This reflects the excellent work in research and teaching that we do in the field of visual computing here in Coburg!” In a video, the team shows off the real-time possibilities of the new GPU technology,

The Coburg researchers have now also received international recognition: at the “High Performance Graphics 2024” (HPG) conference in Denver, USA, doctoral student Bastian Kuth presented his results on procedural real-time generation using GPU task graphs. At HPG, scientists publish their findings in the field of high-performance computer graphics every year. The international expert audience awarded the Coburg group the Best Paper Award, an award from the scientific community for outstanding achievements. At the same time, the group released its Scientific article “Real-time procedural generation with GPU task graphs” In the prestigious journal “Proceedings of the ACM on Computer Graphics and Interactive Techniques”.

The works have received very good response. After best paper awards in HPG in 2020 and i3D in 2022, he won 3rd place in HPG in 2023. In March 2024, AMD and Microsoft presented the world’s first demonstrator at the GDC (Game Developer Conference) game development conference in San Francisco, which Coburg University of Applied Sciences played a key role in developing as part of this collaboration.

In September, the collaboration between the University of Coburg and graphics card manufacturer AMD brought another prize: scientists led by Professor Dr. Mattheus Chajdas received the best paper award at the scientific conference “Vision Modeling and Visualization 2025” in Quirin Meyer and Dr. Garching.

He presented a novel data structure for the compact representation of triangular networks, which was developed in collaboration with AMD. He also developed a parallel algorithm for faster decompression. This means that 3D models require significantly less memory without any noticeable loss in quality. Measurements showed that scientists were able to render 3D models up to 80 percent faster than previous methods.

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